VR Character Movement Issue with Oculus Controllers in Unreal Engine 5.2

Hi everyone,

I’m currently working on a VR game in Unreal Engine 5.2 and I’m facing an issue with my VR character’s movement on specific level maps. When trying to move forward, the character moves right, and when trying to move backward, the character moves left. The same inversion happens for left and right movements. Sometimes the character start moving correctly but after a while the glitch happens. I’m using start player for the vr pawn

I’ve checked the following:

  • Input mappings in Project Settings.
  • Character Blueprint for movement logic.
  • Level Blueprint for any conflicting logic.
  • VR Pawn/Character orientation in the level.
  • Calibration of my VR setup.
  • Navmesh settings

Despite all these checks, the issue persists. I suspect it might be related to the Oculus controllers, but I’m not entirely sure. Here are some additional details:

  • The controllers are properly paired and configured in the Oculus app.
  • Firmware is up to date.

If anyone can help me I can provide some prints

Thanks