Whenever I start the VR preview I am at the correct height but when I teleport anywhere my camera goes into the ground and makes It feel like I am 1ft tall. I have remade the floor several times with different thicknesses but it still doesn’t work. I am using the default player start that you get when you load up a new VR project.
If you look at the VR template you will find it in the vr pawn blueprint. I don’t know where it might be for you as I don’t know what you’re working with/from. In the template it gets set to floor. I don’t know what the default is but I can say that what you’re experiencing sounds like you have it set to eye level (which might be the default). If that’s the case, calls to teleportto without any offsetting is going to drop your eyes to the floor. You can call the blueprint node SetTrackingOrigin from begin play on your pawn and set it to floor to test.
I did it! I had to go into the blueprint and change my Local Nav Mesh Cell Height to -160. I dont know why I had to make it such a large negative number but it worked none of the less so thank you for your help!