VR Camera Rotation and Pawn

Hi…

I’m looking for a way to rotate the Controller using the HMD just like you rotate with you use Mouse in FPS.

For Standalone PC and FPS gamestyle, i used in SetupPlayerInputComponent():

PlayerInputComponent->BindAxis("MouseX", this, &APawn::AddControllerYawInput);

Then, when i use mouse x, the whole controller rotates towards the direction of mouseX… that is spectedly fine.

In VR, when i rotate head, the rotation only applies to camera but not the whole capsule…

I can imagine something like:
PlayerInputComponent->BindAxis("HMD_X", this, &APawn::AddControllerYawInput);
But I could not see anything related to HMD X, or Y just like Mouse has… so i could not find a solution for it…

The only untested thing that i could try, is to manually adjust the APawn Controller Yaw by copying the value from Camera Yaw, that implies using Tick.

Any suggestion?
Thanks.!