VR Camera/Collision Recentering?

Hi, I’m new and I’m trying to optimize my VR character, but the collision box is always in a bad position, I’ve found out its because the camera revolves around the capsule collision, but I need it to be vise versa, any suggestions?

The VR Origin (or the component the camera is parented to) always stays at the playspace origin relative to the real-world room. To keep the pawn centered under the player, you would have to, every frame, move the pawn in the X-Y plane to the camera position, while moving the VR Origin back the same amount.

It should also be possible to use a “Reset Position and Orientation” node to move the origin to the camera, but you have less control over collisions that way.