VR Black Screen Issue

I am having this issue where when i play my game in the VR preview this black screen appears and i have no idea what it is and can’t seem to find a solution online. My deadline is Friday, any help would be appreciated.

Video Below:

Black screens caused by the VR plugin (blacking out during loading) black the whole screen - that looks different, like something is being written to the z buffer to stop rendering there or similar. I’d suggest grabbing a capture with RenderDoc and stepping through so you can see what is stopping the drawing there and then fix it.

any tips on how to do that? i’ve never used RenderDoc before and this is my first time developing in VR

RenderDoc plugin in included in UE4 now. First install RenderDoc itself:
https://renderdoc.org/
Then enable the plugin in the UE4 editor - settings/plugins.
I’d suggest triggering a capture from a keypress/controller. For example, for the space key in the level blueprint. Then call Execute Console Command with “RenderDoc.CaptureFrame” that will capture a frame.
When you close UE4 the capture will be open in RenderDoc. Save it and look through it to figure out what your issue is.

Okay so I figured out the issue and it was to do with the ExpotentialHeightFog, the view distance was set too high. Lowering it fixed the issue but i will definitely keep RenderDoc as a contingency for future render issues. Thank you.

You’re welcome. Glad you fixed it.