Hi all,
I have some performance issues while using VR with UE4 and particle effects.
My demo is pretty simple, just some static meshes (Cubes) with a texture.
Post processing is off, no dynamic lightning, mostly using emissive color. Cast Shadow is off on every mesh.
Works pretty solid. In non VR i get >300 fps, in VR i get ~100 fps.
If I add a particle system (from the example content) my fps in VR drop to ~50 (=> Judder - 1 particle system is enough to do so).
I am using a R9 280x² - not the best card, but it should be able to handle a few particles.
Tryed different drivers and different UE versions.
At the moment I am not able to use paticle systems, because they seem to need lots of power in VR…
Has somebody a similar experience?
Needs UE4 just more power?
Do your self created particle systems need less power? Any workaround?
This is how the game looks in general.
I can post some more screens later if needed.
Thanks and best regards