I am testing out Deferred renderer with lumen, no Anti-Aliasing and these are my scalability settings. I have tried to change the settings, but I don’t see any improvement.
If it’s not visible in the desktop window, it’s likely runtime induced reprojection artifacts. Those can happen when you aren’t making the frame rate and the VR runtime has Motion Smoothing / Asynchronous Spacewarp / Motion Reprojection enabled.