VR Anti-Aliasing Nightmare (TAA vs. MSAA) - Meta Quest Help Needed! [Video Attached]

@Rectus_SA Could you be a absolute lad and try that CL? I never cloned the repo but downloaded from the launcher. Cloning a new repo would take to much disk space on my machine currently.

@VictorLerp I do want to clarify that we’re running forward renderer and this issue has been going on from atleast 5.3 which is around the time I started to do R&D for why we have so much aliasing on non-translucent objects. 5.4 is where I noticed alpha to coverage started to work but it still creates an aliased mess of the scene with masked materials. We are currently on 5.5.4 so if the bug you’re linking is introduced in 5.6 it has nothing to do with the issue I’m describing. Sure it could be the issue Rectus has, if we are suffering from different aliasing issues.

So this is not something new, however let’s first try this CL and see if there’s any improvement. I hope Rectus or someone else can test it.

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