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VR and setting up mesh origins

What’s the best way to set up origins for use in UE4 and VR? In most cases it seems like its better to have the origin centered on the object (especially if you will interact with it) but it becomes a pain to set up the positions again in an actor vs if all the origins share a common origin. Is there a better way, or it is just that tedious? I’m using Blender btw if it matters.