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VR Advanced Grab Project

The project: VR-Template
Code Type: Blueprint
Mission: Grab Other Character by Mesh or Bone

I have been trying to complete a grab technique with zero success. I have the ability to pick up the character but not just grab it at the location. The grab is to attach to a bone on grab of overlapping components.

Implementation Example:
As the main character having the ability to stop a melee attack by grabbing the other AI mesh at location of the overlap, shoulder, arm, ect.

Anyone have any luck with something like this?