Voxel Plugin

Are there any video tutorials for this plugin? I know there is documentation but i learn better if i can visually see how to work the plugin.

@HAppleknocker How to Create Voxel Terrains In Unreal Engine 4 - YouTube

I’ve made a reel showcasing all the amazing games made in 2020 with the plugin - happy new year!

Unable to download the free plugin from Marketplace?
Anyone else experiencing this?

Never mind, it showed up in my Library after some minutes…

Hello!

I was wondering - is it possible to change the voxel landscape material at runtime with BP? (say, when a certain variable has reached a certain state) + is it possible to change such materials only within a certain area? (e.g. can i manage that through placing a volume?)

I can’t quite make that out from the wiki.

Thank you very much!

@gatosilencio Yep! Look into the Set Material Sphere node with the Make Multi Index Material node

hi
i got an issue, there is a part in complex controller blueprint which says : spawn foliage under the mouse ray cast hit and you have assigned a “c” key button to it. but i cant get it to work(pro version user).
should i add anything to blueprint or voxel world component ?!
i just want to spawn a single mesh with raycast or at a given position not like a mass of foliage shown in the documents.

Where are these samples or documentation on how to implement these? Thank you,

Hi,I have the same problem with the footstep things.
First, I add the physic material for my every layer material instance, and check it by lineTrace, then I found it’s perfect correct in single index mode, but it seems not good in multi index mode, it makes me confused. So I try the way of your reply to want to check the material index, instead to check the
physic material, but i can’t find any way to break the voxel Material, or something another way I can do the same thing to check the footstep with voxel?

I can totally see teardown being remade with unreal engine with this plugin!

I’m trying to setup my game spawn an actor when a voxel is destroyed (such as dirt or stone resources). I can spawn my test actor when digging a voxel; now I would like to spawn a specific actor depending on the voxel material that was destroyed.

Is it possible to get information about the voxel that would help me spawn a specific resource?

Hey Phyronnaz, sorry for asking out of context, is there a radius for Voxel world for movement before the Voxel landscape disappears. I move my character more than 20000 units, and the Voxel terrain goes poof! I move my character back and the Voxel world reappears.

Tried to reach out to you via all other methods but none had any links to you. I don’t use those sites such as Discord, Twitter, Facebook…) and the invites sent to me via email are all “noReply@” and the official website for Voxel 2.0 has no links to get ahold of anyone. Furthermore, Github has no links either.

Update: uninstalled ue5.5.4 reinstalled ue5.5.4 with only a few plugins namely VoxPro 1.2 only

built a new project and boom it happened again. However, I narrowed it down some

it’s on the negative 2D axis almos wedge shape -25600 either on the X or the Y. yet if on both XandY then it starts about -10k on one and -22k on the other

on h Positive XandY Ican go out without the world going poof.

I should mention if I go in the negative direction and the world goes poof i can turn around and go back and the world recreates even recreates the Global thread pools as well.

4/19/25

ok for now i have a work around.

it seems that it doesn’t matter whether I use Voxel 1.2 or 2.0 both versions have the same issue… its not the Voxel version or Voxel, its UE possibly only the newer versions of 5x. I didn’t have this issue in the past.

the Voxel map coordinates set the center to Vector 0, 0, 0

I noticed that UE5x and earlier all set the landscape in the Positive Quadrant. So, I repositioned my Voxel Maps fully into the Positive Quadrant X+ and Y+… and problemed solved (and as a bonus the Voxel system is responding faster now.)

I tried 3 video cards and Fresh install of UE5.5.4 both with VoxelPro 1.2 and with Voxel 2.0

i7-7700k 64GB Intel ARC A770 (Things are working.)

Guess UE has a bit of a problem with the Voxels in the Double Negative areas (X-, Y-)

the Zed axis didn’t seem to matter.