How do / would you handle collision when the surfaces are not yet rendered? Eg if a chunk takes very long for whatever reason and the player just runs into it.
I managed to fall through the ground on multiple occasions on the test maps by digging or sculpting the ground below the character.
All in all this is an insanely powerful plugin. The perfomance is first class and the features you added over the years are great!
@LordStuff Check Collisions and Navmesh - Voxel Plugin Documentation, bunch of tips on how to increase the collision range. If all that fail, you could use GetValue on the player location and move the player up while the value is negative ( = inside the voxel surface).
I’m trying to get my characters to stop falling through the voxel ground during loading - I was looking at what you’d said previously about using GetValue and moving them upward based on a negative, but I don’t have a “GetValue” I only have “GetVoxelValueAndMaterial” which 0 get returned, I’ve also tried GetDensity instead which mostly just returned -1 regardless, I figured 0 density would be air and
I’m passing the players location based on their word position, do I need to try and move it to the local position of the voxels for this to work? If so what’s the most reliable way to do that.
I’ve recently been having some issues with the terrain not saving and wondered if maybe I’ve just been doing it wrong? Are we meant to be using the save/load when you click on the actor itself? As this is what I’ve been doing and I’ve lost quite a lot of work. Also it’s crashed several times when I’ve done this. (This is for the paid version if that makes any difference).
Ah that’s good about the save… I’ll check and see what I did wrong.
I unfortunately don’t get much in terms of messages for crashes - I posted recently that my crash reporter doesn’t actually open, it’s just stuck in the background and tells me nothing. No one’s had any ideas why. There isn’t a great deal in the logs either when I look for them manually, but possibly it was linked to having unticked tessellation in the main material… :facepalm:
Had a look at this today and watched the folder when I did it - it created a temporary file in the folder which then got deleted and the actual file didn’t get altered without a specific save from myself on the object details panel.
Is this for the free version as well ?.. I am just starting to use this in my project and very much enjoying it. I wrote Santa a letter asking for the full version for Christmas… Ba ha…
Thanks for you hard work.