Voxel Plugin

How do / would you handle collision when the surfaces are not yet rendered? Eg if a chunk takes very long for whatever reason and the player just runs into it.

I managed to fall through the ground on multiple occasions on the test maps by digging or sculpting the ground below the character.

All in all this is an insanely powerful plugin. The perfomance is first class and the features you added over the years are great!

Thanks and cheers!

@LordStuff Check Collisions and Navmesh - Voxel Plugin Documentation, bunch of tips on how to increase the collision range. If all that fail, you could use GetValue on the player location and move the player up while the value is negative ( = inside the voxel surface).

Voxel Plugin PRO is now on the marketplace! Free will follow soon!

When I click the VoxelWorld. Only show details, no world settings. Why. Any one can help me?

This is what I get too- even loading the demo project
using Unreal 4.2.4

World Settings can be accessed using Window -> World Settings in unreal

Thank you so much. I am a fresh men

Hi Phyronnaz,

I’m trying to get my characters to stop falling through the voxel ground during loading - I was looking at what you’d said previously about using GetValue and moving them upward based on a negative, but I don’t have a “GetValue” I only have “GetVoxelValueAndMaterial” which 0 get returned, I’ve also tried GetDensity instead which mostly just returned -1 regardless, I figured 0 density would be air and

I’m passing the players location based on their word position, do I need to try and move it to the local position of the voxels for this to work? If so what’s the most reliable way to do that.

Thanks!

Hey @Boruki ,

A setup like this should work:

Note that GetVoxelWorldContainingPosition will only be available in the next release. Before that you can use Get All Actors Of Class.

Do you ever sleep? Haha. Amazing, thank you!

Looks quite similar to mine, but I was missing the World Position to Voxel.

Voxel Plugin Free is now available on the marketplace!

Trailer:

Morning Phyronnaz,

I’ve recently been having some issues with the terrain not saving and wondered if maybe I’ve just been doing it wrong? Are we meant to be using the save/load when you click on the actor itself? As this is what I’ve been doing and I’ve lost quite a lot of work. Also it’s crashed several times when I’ve done this. (This is for the paid version if that makes any difference).

Hey @Boruki !

In the editor, you can just save normally (eg using Ctrl S) and the voxel world will save. No need to manually click save nor load :slight_smile:

When you get a crash could you send a message on the discord or open an issue on github with the crash callstack? Can’t fix them otherwise :slight_smile:

btw, I really recommend joining the discord if you haven’t already, I’m rarely checking the forums: https://discord.voxelplugin.com

Ah that’s good about the save… I’ll check and see what I did wrong.

I unfortunately don’t get much in terms of messages for crashes - I posted recently that my crash reporter doesn’t actually open, it’s just stuck in the background and tells me nothing. No one’s had any ideas why. There isn’t a great deal in the logs either when I look for them manually, but possibly it was linked to having unticked tessellation in the main material… :facepalm:

Had a look at this today and watched the folder when I did it - it created a temporary file in the folder which then got deleted and the actual file didn’t get altered without a specific save from myself on the object details panel.

I am proud to share with you all what I’ve been doing the last 3 months:
Voxel Plugin 1.1 is out!

You can read the full release notes here: https://releases.voxelplugin.com

I’ve setup a mailing list, if you never want to miss a release!
https://updates.voxelplugin.com


@Boruki that’s weird - if you need any help feel free to DM me on discord or to send me a mail, I don’t check the forums often

Voxel Plugin 1.2 is out! You can now use landscape materials on voxels!

Is this for the free version as well ?.. I am just starting to use this in my project and very much enjoying it. I wrote Santa a letter asking for the full version for Christmas… Ba ha…
Thanks for you hard work.

@Skulldug all of that is free except for the voxel graph stuff :slight_smile:

Thanks for the reply, can’t wait till I can afford full version.