Hey Phyronnaz, sorry for asking out of context, is there a radius for Voxel world for movement before the Voxel landscape disappears. I move my character more than 20000 units, and the Voxel terrain goes poof! I move my character back and the Voxel world reappears.
Tried to reach out to you via all other methods but none had any links to you. I don’t use those sites such as Discord, Twitter, Facebook…) and the invites sent to me via email are all “noReply@” and the official website for Voxel 2.0 has no links to get ahold of anyone. Furthermore, Github has no links either.
Update: uninstalled ue5.5.4 reinstalled ue5.5.4 with only a few plugins namely VoxPro 1.2 only
built a new project and boom it happened again. However, I narrowed it down some
it’s on the negative 2D axis almos wedge shape -25600 either on the X or the Y. yet if on both XandY then it starts about -10k on one and -22k on the other
on h Positive XandY Ican go out without the world going poof.
I should mention if I go in the negative direction and the world goes poof i can turn around and go back and the world recreates even recreates the Global thread pools as well.