Voxel Plugin

How do / would you handle collision when the surfaces are not yet rendered? Eg if a chunk takes very long for whatever reason and the player just runs into it.

I managed to fall through the ground on multiple occasions on the test maps by digging or sculpting the ground below the character.

All in all this is an insanely powerful plugin. The perfomance is first class and the features you added over the years are great!

Thanks and cheers!