I’m testing the project right now, great job! I’ve sent you a crash report with logs, maybe I’ll be able to reproduce it in some clean way.
What about pathfinding? I’ve tried to make Navmesh work with the voxel terrain, but it doesn’t update, even if it’s set to Dynamic in project settings. Is there a way to make it work? I’ve found this video (it’s from voxel farm) and navmesh works there, so I guess it’s possible…? Voxel Farm: Dynamic Nav-Mesh UE4 - YouTube
Pathfinding is a crucial component in most games, I’m curious if it could be implemented into dynamic voxel terrain. That would be a big feature.
@frostic It can generate in game, I’ve just tested it. I also had some problems with compiling, but after I installed Visual Studio 2017 with VC++ component + reinstalled Windows SDK 8.1, it compiled properly.