UPDATED moved to 4.10 Same result
So im following this Twitch series learning voxel generation and everything was fine till a dreaded UE4 crash
!AssertLog="Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\UE_4.8\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 678]
this line pumps this
checkf((Index >= 0) & (Index < ArrayNum),TEXT("Array index out of bounds: %i from an array of size %i"),Index,ArrayNum);
Which makes sense
Code in question