Please bear with me, I’m new to Unreal Engine. I am having an issue with a volumetric SpotLight that I can’t seem to resolve. I have a scene with a SpotLight, a DirectionalLight, a Floor, a CameraActor, and ExponentialHeightFog, and I can’t seem to get the beam from my SpotLight to stop pulsating (see attached image). I can even remove everything from the scene except the SpotLight and the ExponentiaFog but I still get the same results. If I reduce the View Distance of the Volumetric Fog from the default 6000 to 1000 it seems to help but it doesn’t quite eliminate it.
Any thoughts on what might be causing this? Any help would be greatly appreciated.