I’m using engine version 4.26.2 and I’m trying to open the volumetric sky prototype map but the materials for the cloud layers are black and just make the sky black. This is the starter content from the volumetrics plugin that comes with Unreal. I don’t know why the materials would be all black when they’re not supposed to be. The tutorials I’ve seen about this show a light/dark grey square grid on the material slot and the clouds actually show up instead of making the sky black like mine does. Any ideas why this might be happening?
Any help appreciated!
It’s probably broken… That is a raymarcher written into a custom node as a prototype before the current built-in volumetric cloud system was added to the engine.