Thanks for answering! I just watched the video, it looks like they’ve developed their own complex system upon UE’s volumetric fog. But I’m kinda newbie, I don’t know how to implement this at least partially
Thanks for answering! I just watched the video, it looks like they’ve developed their own complex system upon UE’s volumetric fog. But I’m kinda newbie, I don’t know how to implement this at least partially