The volumetric lights fog in Unreal 5.4 is not visible.
- When I render out from the movie render queue - sometimes I get big bright squares where the volumetric light fog should be.
- Sometimes I can see faint impressions of where the volumetric light fog should be.
- They are visible when I switch to pathtracer.
- When I turn off hardware raytracing, I am able to see one of the spot lights produce the correct volumetric fog.
- When I open the scene in Unreal 5.5 in displays correctly.
- I cannot use 5.5 because as yet the Cineware plugin does not support it.