Volumetric Lightmap Sublevel Transform Fails

Hey the only solution I can think of is this:

  1. Stream in the current VLM for the room.
  2. Transform all actors so that the current room is at 0,0,0 and aligns with its VLM.

Here is a workaround for the first part I wrote:

For the second part you just need to capture the relative transform of each actor/sublevel to the current room. Set the current room to 0,0,0 and then reapply the relative transform to each actor/sublevel.

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