Has anyone ever encountered this message and if so, what did you do to correct the issue? I am working on a big world using World composition, and have landscape mixed with areas of built up architecture, with indoors and outdoors. I have lightmass importance volumes placed in a global lights level that is constantly loaded, and these volumes are constrained to player accessible areas. I don’t have any Volumetric lightmap density volumes placed yet. This is the error message the build gets and I am wondering if placing lightmap density volumes will help correct the issue, as well as reduce the horrendous lighting build times.
this is the message:
[Resave Packages] LogLightmassSolver: Warning: Volumetric lightmap grid size is too large which can cause potential crashes or long build time, clamping from (4286, 4374, 134) to (3200, 3200, 134)
Any help would be greatly appreciated, and thanks in advance to those who take the time to read and respond:)