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Volumetric lightmap discrepancy

Is there a way to prevent this?
The light probe is correct, but the light on every dynamic object is wrong.
Can someone from Epic explain this?
The only way to get this fixed is to take “Volumetric lightmap detail cell size” to 10 (!!!)

https://forums.unrealengine.com/filedata/fetch?filedataid=160448

Very frustrating.