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Volumetric lighting on mobile

Is it already possible to get volumetric lighting on mobile in unreal i mean other then ios?
Are there tricks to get fake volumetrics on mobile?
I come from unity where it is possible with some plugins to get perfect volumetrics on mobile (ofcourse at low performance but it works well for low poly)
I was wondering if we can do the same here, enough for me to bother learning UE4.

Aren’t you getting good results with the Exponential Height Fog? It should actually work… And for yout project, are you trying to do any bake?

working on this now, you can get fog by enabling the vertex fog in shading in project settings for the fog but not volumetrics