Hey Guys,
I wanted to create a scene where a spotlight spreads out of a weapons flashlight as a character holds it and moves around. It should look like in real life when you move a flashlight in a foggy room, so i enabled on volumetric fog.
Everything looks fine, but when i play the animation, the light gets blurry and delayed when moving. How can i accomplish not to have delay?
Hope someone knows a solution <3
Example Video: