so I were recently trying to figure out how I could achieve a volumentric “light” effect (it’s not about the light itself).
As I find it hard to describe it, I tried to create an example (I know it looks like it was made in 2004 >.>):
I hope it’s clear what I try to achieve. It’s just about that emerging light around the edges, I don’t want any light coming off etc. only the effect of a volumetric light.
So the questions I have are:
- Is it actually possible to achieve that look without a mesh but only a masked texture within a material?
- If yes, how hard would it be to achieve that?
- How could I achieve that effect?
If someone has already made this, I would be grateful for any hints as my abilities within the material editor are just above basic…
Anyways I would be thankful for any advice