Volumetric height fog not visible in lumen reflections

Hello,

Height fog is not being reflected in Lumen reflections. See screenshot below—this is in UE 5.1.

In searching for solutions, I found a fix for raytraced reflections using the console command “r.RayTracing.Reflections.HeightFog 1”.

Is there an equivalent setting for Lumen?

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Not having volumetric fog included in lumen reflections certainly looks odds in scenes making heavy use volumetric fog, You would hope there is a good way to resolve this…