Has anyone found a way to imitate volumetric fog? Even if it was confined to a shape that would be acceptable for now.
Is this on the Unreal roadmap?
Has anyone found a way to imitate volumetric fog? Even if it was confined to a shape that would be acceptable for now.
Is this on the Unreal roadmap?
Hello Chieling!
I don’t think it is on the roadmap, but please correct me people, if I am wrong.
Regarding your request: I could try to create something like that, because I may need some volumetric fog for future uses. That may take some time though :).
Take care,
I did some more looking and found this:
://www.hourences/tutorials-ue3-fog/
it looks like in UE3 they had a volumetric fog option but possibly took it out. he offers a few other solutions also but they are all from UE3 im assuming because their are different material options available now.
Take a look at this thread: https://forums.unrealengine/showthread.php?61710-Volumetric-cloud-system-overview There you can also find a “tutorial” video
They didnt take out fog, it’s in UE4. You can also use a lot of the same techniques described in that link, within UE4.
Well then Ive missed its implementation Jak. Would u plz give me a link?