I am working with Volumetric Fog and everything is looking nice,
but I am not able to get proper shimmer with details (meaning more singular rays) but instead I’m just getting one thick chunk of fog.
Make sure your light is set to cast volumetric shadows, and that it is not set to cast raytraced shadows. As raytracing does not currently support volumetrics.
You can get better precision by setting r.VolumetricFog.GridPixelSize to 4 (or maybe even 2, although that destroys my 2070) and you can increase the volumetric fog scattering intensity in the light itself (in my screenshot I have it set to 4) but in general, volumetric fog tends to be very smooth and sparse, and doesn’t capture detail that is extremely fine so I’m not sure how much of the effect you’ll be able to get.
Typically in games when we need an effect like this, we fake it with translucent geometry
I’ll give it a try, thank you for all the tips!
I like a lot how the volumetric light comes across when animated too so I will try keeping it with the real fog.