Hey there,
i got a hdri setup with the hdri plugin in ue5 and for some ambience I added an ExponentialHeightFog with volumetric Fog enabled. Everything looks good but when playing or re-opening the level everything goes pitch black until I disable the fog retype the hdri intensity and re-enable the fog…
Does someone know a fix to this? (I got my hdri size pretty big btw)
How it should look like:
How it does look like when playing: