Volumetric fog render scene black

Hey there,
i got a hdri setup with the hdri plugin in ue5 and for some ambience I added an ExponentialHeightFog with volumetric Fog enabled. Everything looks good but when playing or re-opening the level everything goes pitch black until I disable the fog retype the hdri intensity and re-enable the fog…
Does someone know a fix to this? (I got my hdri size pretty big btw)

How it should look like:

How it does look like when playing:

If anybody stumbles across this:
Set the HDR size to an extremely large scale, so that the entire level is inside of it :slight_smile:

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