Volumetric Fog feedback thread

Ah that makes sense, I had been messing with the view distance values and then totally spaced it when the particle thing happened, I assumed I set up a material or particle parameter wrong. That’s what I get for waiting until 1am to test stuff.

Thanks for your insight, the cube was an editor cube so I’d assume UVs are mapped pretty typically. I’ll give it another go with sprites this evening!