Volumetric Fog feedback thread

I have a project with Niagara plugin enabled on UE4.22.3 and I am following this tutorial to build a fog particle system. https://www.youtube.com/watch?time_c…ture=emb_title However, I first tried to create the material and apply it to a Niagara particle system, I’ve gotten some errors, so I deleted that particle system from content and project and went back to implementing exactly how it’s done in video with a regular cascade particle system. However, my material is getting errors related to Niagara still, and it’s not rendering properly. I’ve attached a screenshot of the material function and errors. Anything I’m doing wrong? maybe I should disable Niagara? I’m using it with another particle system that works fine, so I’d rather not…

UPDATE: I upgraded the project to 4.231 and I get the error:

[SM5] /Engine/Private/VolumetricFogVoxelization.usf(61,33-110): error X3004: undeclared identifier ‘VertexFactoryGetTranslatedPrimitiveVolumeBounds’

UPDATE 2: I disabled the Niagara plugin and the volumetric material now works… so It’s not possible to use volumetric materials with Niagara? Or should I do something different?