I cannot for the life of me get volumetric fog to work at all. The Exponential Height Fog just stays the same. I’ve watched what seems like every video on it. I follow the steps and yet, no deal. Would anybody happen to know if there is a variable in the project settings that would possibly stop volumetric fog from working, or is my unreal bugged? Or most likely I’m just an idiot and missing something so blatantly obvious… Any help would be greatly appreciated.