I am pretty new to Unreal and I have been having issues with volumetric fog and translucency materials with ray tracing enabled.
Essentially, I have a scene with a ExponentialHeightFog and an object with a translucent material. The issue is that when I enable Ray Tracing on my translucency type - the material renders over the fog instead of under it. But when I change the translucency type back to Raster the issues disappears.
Is this a limitation of Unreal or am I missing a step.
I’d be grateful for any help.