I have a strange issue with volumetric fog particles.
I have a scene which is an asteroid belt.
I want to add some dust to it, so I add volumetric fog within the belt.
I do this by adding ExponentialHeightFog into the scene, then generate the Particle system.
The result looks good to me.
So far so good.
Then I move the camera towards (or also away) the asteroid belt, and the fog disappears.
Confused, I move my camera around, and I see that the fog is still there, in the other sections of the belt.
Then I look back to the original camera direction, and the fog is back.
This happens both in the editor and during gameplay as well.
Could the problem be the scale of the scene? It’s in a very big scale, the size of the images should be around 100-500k in width.
Anyone has ideas of what I’m doing wrong?