Enabling volumetric fog in my scene causes all my reflection probes to flicker; this doesn’t affect the SSR or planar reflections. I recently upgraded this project to 4.20, and I haven’t altered anything to do with the reflections.
I’ve tried this map in different levels and in different projects, in all cases it comes up with the same errors.
Hey, I deleted the folders you mentioned, and also rebuilt lighting and reflections captures; still encountered the bug. I also made a completely new project and copied the objects from the scene separately, the reflections started flickering the moment I turned on the volumetric fog.
I’m going to try reinstalling the engine to see if I can get it working.
Hey I did some more testing today and narrowed it down to the fire particles; turns out they have two lights inside them, and deleting the lights fixes the problem. I’m not sure what happened but the problem is fixed