I have a render target camera I am using for a vector field for my foliage that sits 0,0,2000 in my level. I Use it capture the particle system I have that draws to the render target to apply offset to my foliage vertices so the plants move away from the player when he moves. This all works as expected, however when I turn on Volumetric Fog in my exponential Height fog I get strange frame to frame black artifacting and glitching in the render target draw region (But ONLY when the character moves). When I turn off Volumetric fog it all works fine.
Any Ideas?
Thanks in advance.