Volumetric fog artifacts with two directional lights on sky atmosphere.

Ive recently done a very simple day-night cycle system and noticed very weird artifacts on the volumetric fog on the sky. They appear when day turns to night. Seems like two directional lights conflicting with the volumetric fog. I dont know why it is so, i turned off casting shadows on the sun and the moon dynamically so that they aren`t casting shadows at night and day respectively. I know that some popular marketplace assets are using two directional lights on sky atmosphere with volumetric fog and having no problems with it. Video: Volumetric fog artifacts - YouTube

Here is the screenshot of this artifact. As you can see, there is a sharp figure on the sky. When i look around this figure is being sliced by the editor`s frames