Volumetric fog affecting rtx reflections turning some of them white?

Hey guys need some help with an issue I am having in regards to volumetric fog affecting rtx reflections in a reflection slightly slightly transparent puddles/smooth references.

look at the puddles and the flooring.

Found the fix, ray tracing doesn’t care for actual volumetric fog, however my fog inscattering was white making it black removed this white fog I could only see in reflections.