Hey everyone,
I have a little issue with my volumetric fog in UE 4.23
I use a capture command twith the panoramic capture plugin in stereo mode.
Everything is okay in the render except the volumetric fog, who looks like to be pixalited
I also use this parameters in my bp : r.VolumetricFog.GridPixelSize 3 - r.VolumetricFog.GridSizeZ 128
In the editor window it’s all fine, it’s just the render.
I join the image to my messages
Any ideas ?
Thanks !