I am only getting the new volumetric clouds in Unreal to render on one eye. Does anyone have an idea why this might be happening?
I’m having the same issue with clouds and a number of post processing features. Did you ever find a solution?
No , I’m having issues with most of the new features. I’m running in dx12 mode with ray tracing enabled and while I havent tested everything yet, GI only renders in the left eye and the new water and volumetric cloud features are messing up too. Clouds render ok in left eye, corrupted in right. Water corrupts in both eyes. This is on the latest build of 4.26. I’ve seen lots of questions raised on forums regarding right eye rendering in VR, but no answers forthcoming.
No, I never found a solution did you get it to work at all, or did the problem arise for you after the post-processing?
Prob Epic needs to do something not sure if we even can do anything.
Yes hopefully they will support VR soon but I have had to move my project back into 4.25 for the time being in order to get somewhere in my project. I will let you know if I come across a solution.