Volumetric Clouds on level change

Hello. I have a strange problem when I am changing the level with Volumetric Clouds. They are flickering. How to fix this?


This is because lighting is integrated temporally over 4 frames when using r.volumetricrendertarget.mode 0 (see this). So it takes time to converge.

I do not think we have a way to reset history from blueprint in case of a fast lighting change (something that could be added). Right now you would have to hide that in some way (transition screen) or have a smoother time of day transition.

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