Volumetric Clouds flickering while game is paused


Hey folks, I am a bit clueless here… I have set up a game which the player can pause. When moving the camera in paused state though, the clouds seem to sort of detatch into images which are displayed at the sky… When I turn around, the sky is displayed correctly. I suspect this is some kind of optimization thing, but I can’t put a finger on it how this can be solved.

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Hello. I had the same problem.
I don’t know the correct solution, but
if you point the camera towards the ground for a moment before posing and then return it to its original orientation after posing, you can avoid jittering like overlapping render targets.
As long as the camera isn’t pointing towards the sky before posing, that should be fine.