Volumetric Clouds flickering while game is paused


Hey folks, I am a bit clueless here… I have set up a game which the player can pause. When moving the camera in paused state though, the clouds seem to sort of detatch into images which are displayed at the sky… When I turn around, the sky is displayed correctly. I suspect this is some kind of optimization thing, but I can’t put a finger on it how this can be solved.

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