Volumetric Clouds 4.26 in Unreal

Has anyone had any luck with Volumetric Clouds in 4.26 in VR I am only getting it to render in one eye.

Nope, I tried different renderers, Antialiasing Methods, Instanced Stereo on and off, but nothing worked. I also filed a bug report in the new system, but Epic doesn’t seem to accept it. The water seems to be broken, too. It looks like Epic forgets to test if their new major features work in VR…


I have crashes with water only when I get close.

It apparently worked in the 4.25 and before, but not anymore. what a shame.

Anything on this? Is it broken or is it a unsupported feature? :slight_smile: