Volumetric Cloud Render Appears in Front of Meshes in Right Eye (VR)

Changing the render target mode breaks the VR rendering order of clouds and meshes. It would be greatly appreciated if this could be fixed.

[Image Removed]

Steps to Reproduce

  1. Spawn into the default level.
  2. Place a mesh in the sky.
  3. Run the command “r.VolumetricRenderTarget.Mode 1” to enable a slightly less downsampled rendering of clouds.
  4. Launch VR Play mode.
  5. Look at the mesh so it is in front of the clouds.
  6. Notice that, in the right eye, the clouds render in front of the mesh incorrectly.

Thanks for the report! We have reproduced the issue and filed a ticket that you can track here: Unreal Engine Issues and Bug Tracker (UE\-269202)

Thanks for taking a look. We would like to try the better modes since the clouds get pretty blurry with DLSS, but it’s a pretty niche problem.

Has this issue been resolved? I’m encountering the same problem in UE5.2 and urgently need a solution. Thank you!