Volumetric Cloud Glitching

Greetings, like the example in the video, trees at a distance and thin structures in general are glitched. How do I fix this?
This only happens with the sky in the background. We use Epic’s volumetric cloud and also one another cloud asset. It doesn’t matter if I delete the cloud asset, so there is the same problem with the epic asset.

Here is the video

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Try to change ur global illumination from Lumen to ScreenSpace

This is already Unreal 4.26 project… So we cant use Lumen.

Oh, my apologies!

Are you using SkyAtmosphere with AtmosphericFog in your level?

If you can, post an image with your level environment components (Sky, Fog, directional light…)





Here are components. Actually, as I said, glitching occurs only if there is a volumetric cloud in the background. So if the camera doesn’t see the sky, for example, if there’s a rock mesh on the back, it’s fine.

Try to disable your distance field shadows and, if you enable it, turn off the cast shadows from cloud (if i’m not wrong).

Should’ve replied sooner, my apologies :frowning: