Greetings, like the example in the video, trees at a distance and thin structures in general are glitched. How do I fix this?
This only happens with the sky in the background. We use Epic’s volumetric cloud and also one another cloud asset. It doesn’t matter if I delete the cloud asset, so there is the same problem with the epic asset.
Here are components. Actually, as I said, glitching occurs only if there is a volumetric cloud in the background. So if the camera doesn’t see the sky, for example, if there’s a rock mesh on the back, it’s fine.