Hey everyone,
I’m developing a volumetric cloud system where I would like to use a texture map. Sadly with that approach the texture map leads to stretching near the equator:
One approach to fix that is shown in this youtube video where the texture is mapped tri/six-planar. Sadly I cant get that approach to work. My Sixplanar Function does map my texture correctly onto a squere or any other surface. But the conservative density only takes in the x value and the stretching around the equator still shows.
Am I doing sth fundamentally wrong? Is there a setting I need to change?
Thanks in advance for any help.