VolumeDevice does not work for creature

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Summary

AgentEntersEvent on VolumeDevice did not subscribe when the creature entered the volume.

Steps to Reproduce

  • VolumeDevice placement
  • Creature Placer Device placement
  • make Verse Device
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /Fortnite.com/Characters }

test_volume_device := class(creative_device):
    @editable
    VolumeDevice : volume_device = volume_device{}

    OnBegin<override>()<suspends>:void=
        VolumeDevice.AgentEntersEvent.Subscribe(OnDamage)

    OnDamage(Agent : agent):void=
        if (Fort := Agent.GetFortCharacter[]):
            Fort.Damage(10.0)
            Print("Damage!!")
        else:
            Print("No Damage!!")
  • Run Game

Expected Result

Damage to creatures and "Damage! logs "Damage!

Observed Result

Not even a log was output.

Platform(s)

Windows 10

Additional Notes

Many bugs are found in Volume-based devices.

Found this because the device options make it look like it should work, but it doesn’t.
image

I’m testing it with a creature spawner spawning fiends.

The status of UCB-1234 incident has been moved from ‘Awaiting Validation’ to ‘Closed’. Resolution Reason: ‘Duplicate’

so is there a workaround for now?