Hey all
I sadly don’t have a before/after screenshot for this, just an after - but I pulled up my small level I was building last night, and suddenly everything was super outrageously bright, and I had to bring in a post process volume and change the metering to make it workable and now and I can’t get the exponential height fog to cast proper volume shadows anymore. The window in my screenshot was previously casting a really lovely ray of volumetric shadows off my directional light, and now all I can get is a room full of fog or no fog. I tried bringing in a spotlight and that was also casting really undefined volumetric shadows off the window. Any idea what the issue might be? PS I’ve tried recreating it in a new level and even a new project and am still having the same issue. Using engine version 4.25
Thank you!