Now that the infiltrator demo is downloadable, the explosion volume PS system is indeed in the project, but I don’t quite know how to activate it. Does anyone know? Placing the PS system in a level doesn’t do it, it doesn’t have any event modules and it just loops an empty or invisible effect.
The material instance’s preview is gray and so is the master material, so it is difficult to say what is not working properly. I’ll have to look at it some more tomorrow when i’m not dead tired.